New Passo a Passo Mapa Para The First Berserker: Khazan
New Passo a Passo Mapa Para The First Berserker: Khazan
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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Enquanto enfrenta um mundo cheio por criaturas perigosas, ele deve resgatar a honra qual perdeu, precisamente que isso signifique combater este próprio exército de que outrora este respeitava.
Quem gosta de um souslike Ainda mais “tradicional” provavelmente não vai apreciar tanto este fato do que não há 1 Enorme mapa interconectado de modo a explorar.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
A reviravolta qual temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e com criatividade pelo roteiro.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Online universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in The First Berserker: Khazan case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Enquanto este personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem no seu corpo o meio ideal para cumprir seus próprios objetivos.
Vejo isso Muito mais saiba como uma decisão de modo a facilitar este desenvolvimento, já qual executar 1 mapa completo da bem Ainda mais produção, porém junte isso ao fato de qual as armas sãeste drops aleatórios do inimigos e o ímpeto por explorar diminui bastante, com um Bastante impacto até exatamente na atmosfera global do game.
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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.